1. grinderman2:

    share a coke with your own crippling sense of loneliness and inability to be mentally present in the real world

    (via saberatschool)

  2. readytorunway:

    Vlada Roslyakova at Christian Lacroix Haute Couture 

    Fall/Winter 2009

    Closing Look, Number 24

    (via madamecuratrix)

  3. humanclitoris:


    The Great Pyramids of Giza, as you’ve never seen them before — at the edge of a sprawling metropolis and the vast desert.

    (via professional-ninja-turtle)

  5. omgthatdress:


    Pierre Cardin, 1966

    The Kyoto Costume Institute

  6. mrozna:



    Squirrel being fed by a marionette of an old lady being controlled by an old lady. My life is complete   

    Life goals

    (via merdragoness)

  7. euclase:

    Azeem, drawn in PS.

    (via gryphynshadow)

  8. moshita:

    Anatomy Studies

    "Sculpting: The creation of this was done completely within Zbrush, aside from the cloth which was a MD sim. Using a sphere and dynamesh I started with the skull and then the jaw. Then, I started layering muscles on the face using the same method, using dynamesh and s sphere. I didn’t like how the muscles looked so detached from the bones and from each other, so everyone once in a while I would re-dynamesh everything together again - so in essence the skull and muscles of the face became one subtool that I could sculpt on. I sued the same methods with the sternum, clavicle and pec muscles. The veins and nerves were simply done zpheres, I tried other techniques as well but I felt I got the most accurate results with the zpheres…the most time consuming part was not the modeling but the reference hunting and checking, and re-checking over and over again to ensure I could get the most accurate results possible. Another positive side effect of this study was that I could tie it in with work and understanding FACS and how facial muscles work together. If people show interest I could upload this to gumroad and sell it for a small fee - IM me about this. Rendering: I rendered in Mental Ray for Maya. It was a pretty straight forward environment setup, I used curved ramp as backdrop and added some sidewalls to bounce light. I setup 4 lights - a couple rim lights a key and a fill. They were all area lights using light shape and a mental ray physical light shader, using the HSV value for intensity. For the camera I used a mia photographic lense and tweaked the settings along with light intensity until everything looked decent. A good tutorial for this is: http://www.zbrushcentral.com/showthr…th-mental-ray) Although the depth of field and Bokeh take FOREVER….so I usually skip that part and do it in photoshop. Once you understand that tutorial, you’ll understand how to customize and get the effects you are looking for.”


  9. metalonmetalblog:

    Valente Celle Tomb, 1893, The Staglieno Cemetery, Genoa - Italy

    Sculptor: Giulio Monteverde (Bistagno, Alessandria, 1837 - Roma 1917)

    The funeral monument called “Eternal Drama” represents a real Dans macabre, the futile attempt of life to escape the inevitable embrace of death. The sculptor Giulio Monteverde underlines, in this sculpture, the contrast between the sensuality of the beautiful young woman who personifies Life (caught in the moment in which , wearied by the vain struggle, she is about to surrender herself to the terrible spectre who has chosen her as his prey) and the rigid impassiveness of Death which seizes her. http://grabschonheiten.diary.ru/p81440998.htm?oam

    (via joanashino)